Over the past decade or so, the concept of Design Thinking has become a popular approach to problem solving. In some circles, Design Thinking is viewed as a methodology with several different process models (see IDEO, Hasso Plattner Institut, as examples) that provide guidance on how to engage in this process.
SEO (Search Engine Optimization) myths are usually created by people who either make common sense assumptions that are completely wrong, or they are created intentionally by good/bad people because it is more fun than sticking a carrot up their nose.
It’s true that 47 percent of people want web pages to load in two seconds or less (and 40 percent abandon sites that take three seconds to load). But when load times drop significantly below that two-second threshold, users start to get skeptical.
In UI design, what scenario should hollow icons and solid icons be applied to? Some believe that the hollow icons are visually more complex than the solid icons, while the solid icons are in fact more recognizable.
In the past, designers and developers have a clear role assignment. They rarely do the both at the same time. While with the changes in product design and the evolution of team collaboration, many web designers are able to manage web developing and UX design at present.
The importance of details can’t be over-emphasized. Details make users love or hate an app or website. Microinteractions are those details. They might be easily overlooked in the global design scheme, but they actually hold the entire experience together.
People always focus what they have to be a good developer, but Brenna O’Brien also shared the “not to do’s” for becoming a real developer according to her experience. Overall, I can tell that her presentation was very meritorious.
Amongst two of the main topics discussed are how startups should develop MVPs to approach their business idea and why building an MVP could be the best way of testing the market potential for a product.